
Screenshot from the first level of the game illustrating the interface and combat system.

However, the game received criticism for being too similar to its predecessor in terms of graphics and gameplay systems, as well as being launched in an incomplete state. Particular praise was given to the character of Kreia, with GameSpy naming her the best video game character of 2005. The game was included in the book 1001 Video Games You Must Play Before You Die. The game's critical reception upon its release was generally positive praise was given to the story, characters, and writing, which were noted to be more grey than the original Knights of the Old Republic. After the player escapes with the help of their party members, they find the person who exiled them ten years ago, who sends the protagonist on a mission to seek out the remaining Jedi to fight against the Sith. The game begins with the protagonist waking up from unconsciousness on an asteroid mining facility. During this time, the Jedi Order has been almost completely wiped out by the Sith. Knights of the Old Republic II starts five years after the events of the first game and follows the story of The Exile, a Jedi Knight who was exiled from the Jedi Order. Writing first began before the original Knights of the Old Republic was released, and development began in October 2003, after BioWare offered Obsidian their Star Wars license due to being confident in their previous work. The game uses the Odyssey Engine, which was originally used in Knights of the Old Republic. Like its predecessor, it is set in the Star Wars universe 4,000 years before the events of the film Episode I: The Phantom Menace and is based on the d20 System developed by Wizards of the Coast. It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, and OS X and Linux on July 21, 2015. what about the 1st?Įveryone seems to talk about the KOTOR 2 mod The Sith Lords Content Restored Mod or whatever it is but nobody talks about KOTOR 1 mods it seems.Star Wars: Knights of the Old Republic II – The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts. If you have other questions, fell free to ask, happy gaming and modding. Most of the time, texture and graphic mods are safe to add manually. if you install mods this way, this type of file will miss a lot of other mods info and references: you'll end up with only one mod functionning (the last one typically), and the others of the same type will produce issues. Always install a mod with its tsl patcher inside (if any) and never manually extract mod archive content in the override folder, as a lot of say spell mods for example, will have a file named "spells.2da" with them, which will then ask for an overwrite. Obviously, don't install incompatible mods together. Don't install too many mods at once, play for some time and check if everything is ok. You'll have to decide whether you want it or not. Always organize your modding around TSLRCM, which is the biggest and main mod for this game. It's the contrary if you are not attracted to TSLRCM, download mods that say they don't work with it. This procedure is necessary as the script contained in this patcher will most likely add some lines and references in files like spells.2da for example (if you download spell mods obviously). Then select a TSLRCM compatible mod (imperative), and use the TSL patcher (if any) contained in the archive to install the content of the mod. If you adopt TSLRCM, you might know this mod is an exe, which you must point toward the game folder (in our case the gog installation folder of kotor2).

If you want to use TSLRCM (which you really should, but you it's up to you to decide in the end), only pick TSLRCM compatible mods. To apply mods, go to the deadly stream site (google search "the sith lords deadly stream") and choose the mods you want.
